Steve Borthwick’s outfit did show flashes of the brilliance that typified their title-winning campaign last year - Dan Cole enjoying a rare charge down of his own to allow Hanro Liebenberg to pounce - before Charlie Clare crashed over from a driving maul. 84 days after nailing the last-gasp drop goal that sealed Leicester’s title, he lay helpless on the turf after clattering into Olly Woodburn in the build up to Exeter’s second as the hosts capitalised on the overlap and Solomona Kata glided over on debut. It was symptomatic of a luckless afternoon for Burns, who made way for Phil Cokanasiga at the break after failing a head injury assessment. Sensing an opportunity, the alert Exeter fly-half put in his own kick-and-chase and scampered towards the whitewash in a race with Freddie Burns, who could only cynically palm the ball out of play and the hosts were awarded with a penalty try. The opening exchanges resembled a glorified game of kick tennis as both teams probed each other in the air, before Jimmy Gopperth was smothered by Harvey Skinner as he put boot to ball. There was certainly a palpable feeling that this new-look Exeter - featuring the Premiership’s first openly LGBTQ+ player in Jack Dunne - can wipe the slate clean after their annus horribilis last season, when they finished in a disappointing seventh. We had a lot of opportunities - a few knock ons close to the line and we were held up - but we didn’t get dented by that, we just kept coming back for more and more.” “We just needed to stick in there and that was the pleasing thing. “To come through a side like that which is so resilient - they find a way to win against champion sides - and they were finding a way to win that game,” said Hepher. Afterwards, his players soaked up the sombreness of a grey afternoon and eventually sealed a statement win that underlined their top-four credentials. New players first look at the property and remove those enemies.The Exeter head coach hailed it as a “special performance” on a day when a prayer in honour of the Queen was read out by a chaplain before kick-off. Anyone who's around already gets the kill anyways, so the property update doesn't have to be broadcasted. For each kill, some player needs to add that ID to the room's killed-enemies property. Let's say you have more than 255 enemies, then each could get an ID of type short. Those can be updated by any player and they could contain byte or short or whatever. It's fine for a small levels and rooms that get closed after a while.Īside from buffered RPCs, Photon allows you to set properties for a room. If you do this for a lot of enemies, the room will fill up with buffered RPCs and joining players will be flooded with those and in worst case, slower machines will loose connection or won't catch up. Simple solutions always have some drawback though: When players join, they get all the buffered RPCs and can remove the killed enemies, before jumping into the action. The simple solution would be to have a buffered RPC take care of that.
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